| |
|
| Title of Digital Core Program #1 =
|
Origin |
| BUSYTOWN MYSTERIES - I |
NETWORK |
| Regular Schedule |
Total Times Aired at Regularly Scheduled =
Time |
Number of Pre-emptions |
| Saturday, 7-7:30am |
13 |
0 |
| Length of Program |
Age of Target Audience |
E/I Symbol Used As Required =
|
| 30 minutes |
From |
To |
Y |
| 3 years |
7 years |
| Describe the educational and =
informational=20
objective of the program and how it meets the definition of =
Core=20
Programming |
| Inspired by the beloved works of =
best-selling children's author Richard Scarry, Busytown =
Mysteries=20
brings the popular adventures of Busytown to preschoolers =
with an=20
educational, problem-solving twist. Children can follow =
classic=20
characters such as Huckle, Sally and Lowly as they scour =
Busytown on=20
fun-filled adventures looking for answers to life's puzzles. =
Each=20
episode focuses on fostering viewers' problem solving =
abilities, as=20
the characters use their skills of observation to collect =
facts,=20
draw inferences from those facts, and ultimately reach =
conclusions.=20
Each episode also develops vocabulary through words and =
concepts=20
that are part of the episode's overall theme. This program =
is=20
specifically designed to further the educational and =
informational=20
needs of children, has educating and informing children as a =
significant purpose, and otherwise meets the definition of =
Core=20
Programming as specified in the Commission's rules.=20
|
| Title of Digital Core Program #2 =
|
Origin |
| NOONBORY AND THE SUPER SEVEN - I =
|
NETWORK |
| Regular Schedule |
Total Times Aired at Regularly Scheduled =
Time |
Number of Pre-emptions |
| Saturday, 7:30-8am |
13 |
0 |
| Length of Program |
Age of Target Audience |
E/I Symbol Used As Required =
|
| 30 minutes |
From |
To |
Y |
| 3 years |
6 years |
| Describe the educational and =
informational=20
objective of the program and how it meets the definition of =
Core=20
Programming |
| Noonbory and the Super Seven =
follows the=20
adventures of a team of animated characters, who represent =
dynamic=20
forms of the five senses, and their leader Noonbory, who =
engages=20
them all to work together as a team. On an episode by =
episode basis,=20
the borys highlight instances in which assistance, =
cooperation and=20
leadership result in success, while a group of mischief =
makers,=20
called Gurys, demonstrate how taking greedy, selfish and =
deceptive=20
actions leads to problems. Major educational objectives of =
the=20
program include: encouraging viewers to develop positive =
personal=20
qualities and pro-social behaviors including helpfulness, =
kindness,=20
generosity, initiative, compassion and leadership; teaching =
viewers=20
to critically assess and value their own capabilities and =
skills;=20
and aiding viewers to accept and appreciate the competencies =
and=20
differences in others. This program is specifically designed =
to=20
further the educational and informational needs of children, =
has=20
educating and informing children as a significant purpose, =
and=20
otherwise meets the definition of Core Programming as =
specified in=20
the Commission's rules. |
| Title of Digital Core Program #3 =
|
Origin |
| BUSYTOWN MYSTERIES - II |
NETWORK |
| Regular Schedule |
Total Times Aired at Regularly Scheduled =
Time |
Number of Pre-emptions |
| Saturday, 8-8:30am |
13 |
0 |
| Length of Program |
Age of Target Audience |
E/I Symbol Used As Required =
|
| 30 minutes |
From |
To |
Y |
| 3 years |
7 years |
| Describe the educational and =
informational=20
objective of the program and how it meets the definition of =
Core=20
Programming |
| Inspired by the beloved works of =
best-selling children's author Richard Scarry, Busytown =
Mysteries=20
brings the popular adventures of Busytown to preschoolers =
with an=20
educational, problem-solving twist. Children can follow =
classic=20
characters such as Huckle, Sally and Lowly as they scour =
Busytown on=20
fun-filled adventures looking for answers to life's puzzles. =
Each=20
episode focuses on fostering viewers' problem solving =
abilities, as=20
the characters use their skills of observation to collect =
facts,=20
draw inferences from those facts, and ultimately reach =
conclusions.=20
Each episode also develops vocabulary through words and =
concepts=20
that are part of the episode's overall theme. This program =
is=20
specifically designed to further the educational and =
informational=20
needs of children, has educating and informing children as a =
significant purpose, and otherwise meets the definition of =
Core=20
Programming as specified in the Commission's rules.=20
|
| Title of Digital Core Program #4 =
|
Origin |
| SABRINA: THE ANIMATED SERIES =
|
NETWORK |
| Regular Schedule |
Total Times Aired at Regularly Scheduled =
Time |
Number of Pre-emptions |
| Saturday, 8:30-9am |
13 |
0 |
| Length of Program |
Age of Target Audience |
E/I Symbol Used As Required =
|
| 30 minutes |
From |
To |
Y |
| 7 years |
12 years |
| Describe the educational and =
informational=20
objective of the program and how it meets the definition of =
Core=20
Programming |
| The animated series, "Sabrina," =
involves=20
the adventures of a modern, early adolescent girl who is =
part human=20
and part witch. Sabrina has magical powers that must be kept =
a=20
secret and also under control. While Sabrina is not your =
typical=20
girl, the familial, social, peer-group, and school-related =
issues=20
she experiences all serve as educational and instructional=20
life-lessons for viewers, as they reflect many of the same =
learning=20
experiences and teenage challenges faced by children today. =
This=20
program is specifically designed to further the educational =
and=20
informational needs of children, has educating and informing =
children as a significant purpose, and otherwise meets the=20
definition of Core Programming as specified in the =
Commission's=20
rules. |
| Title of Digital Core Program #5 =
|
Origin |
| BUSYTOWN MYSTERIES - III |
NETWORK |
| Regular Schedule |
Total Times Aired at Regularly Scheduled =
Time |
Number of Pre-emptions |
| Saturday, 11-11:30am |
12 |
0 |
| Length of Program |
Age of Target Audience |
E/I Symbol Used As Required =
|
| 30 minutes |
From |
To |
Y |
| 3 years |
7 years |
| Describe the educational and =
informational=20
objective of the program and how it meets the definition of =
Core=20
Programming |
| Inspired by the beloved works of =
best-selling children's author Richard Scarry, Busytown =
Mysteries=20
brings the popular adventures of Busytown to preschoolers =
with an=20
educational, problem-solving twist. Children can follow =
classic=20
characters such as Huckle, Sally and Lowly as they scour =
Busytown on=20
fun-filled adventures looking for answers to life's puzzles. =
Each=20
episode focuses on fostering viewers' problem solving =
abilities, as=20
the characters use their skills of observation to collect =
facts,=20
draw inferences from those facts, and ultimately reach =
conclusions.=20
Each episode also develops vocabulary through words and =
concepts=20
that are part of the episode's overall theme. This program =
is=20
specifically designed to further the educational and =
informational=20
needs of children, has educating and informing children as a =
significant purpose, and otherwise meets the definition of =
Core=20
Programming as specified in the Commission's rules.=20
|
| Title of Digital Core Program #6 =
|
Origin |
| NOONBORY AND THE SUPER SEVEN - =
II |
NETWORK |
| Regular Schedule |
Total Times Aired at Regularly Scheduled =
Time |
Number of Pre-emptions |
| Saturday, 11:30am-12pm |
12 |
1 |
| Length of Program |
Age of Target Audience |
E/I Symbol Used As Required =
|
| 30 minutes |
From |
To |
Y |
| 3 years |
6 years |
| Describe the educational and =
informational=20
objective of the program and how it meets the definition of =
Core=20
Programming |
| Noonbory and the Super Seven =
follows the=20
adventures of a team of animated characters, who represent =
dynamic=20
forms of the five senses, and their leader Noonbory, who =
engages=20
them all to work together as a team. On an episode by =
episode basis,=20
the borys highlight instances in which assistance, =
cooperation and=20
leadership result in success, while a group of mischief =
makers,=20
called Gurys, demonstrate how taking greedy, selfish and =
deceptive=20
actions leads to problems. Major educational objectives of =
the=20
program include: encouraging viewers to develop positive =
personal=20
qualities and pro-social behaviors including helpfulness, =
kindness,=20
generosity, initiative, compassion and leadership; teaching =
viewers=20
to critically assess and value their own capabilities and =
skills;=20
and aiding viewers to accept and appreciate the competencies =
and=20
differences in others. This program is specifically designed =
to=20
further the educational and informational needs of children, =
has=20
educating and informing children as a significant purpose, =
and=20
otherwise meets the definition of Core Programming as =
specified in=20
the Commission's rules. |
| Total Times Aired |
Number of Preemptions for other than =
Breaking News=20
|
Number of Preemptions Rescheduled =
|
| 12 |
1 |
0 |
| Preemption #1 |
| Date Preempted/Episode # |
If rescheduled, date and time reschedule =
|
Is the rescheduled date the second home? =
|
| 3/13/2010/4213R |
|
N |
| If rescheduled, were =
promotional efforts=20
made to notify the public of rescheduled date and time? =
|
N |
| Reason for Preemption |
SPORTS =
|
|